Game Core loop - Player can build your roads with their tile deck. After this the enemies attack and player can customize their deck.
Schematics depicting the script connections, which retrieves prototypes values and places them to interactive UI of the game.
The game idea was created in a short 6 hour paper jam, during which we
tested the concepts
with a paper prototype. The prototype was done using sticky notes and paper.
The goal was to test a concept and find any major problems with the game,
before committing any major time to it.
The paper prototype indicated the difficulty of balancing the game.
Some tiles and towers were more powerful than others and could break the balance with
certain
combos.
The theme also was reconsidered. The original prototype was bug themed, which limited target
audiences interest.
Due to this the theme was changed to fantasy.
Based on the results of paper prototype the elements of the were put into a form of mood
board.
Wizard Defense - Early paper prototype. Theme was originally about bugs defending nests , but was changed later.
Screenshot of menu.
Screenshot of gameplay.
Screenshot of gameplay.