Android (Unity)
Framework of Slippy Slope explaining flow of game screens.
Image of scene in Unity (Probuilder)
Sketch showing player choice in an obstacle.
Early on I created a simple game design canvas, which could be used to explain the
concept quickly
to new
members of
the team.
While game design document could do the same job, a canvas is a more simple and
less
overwhelming,
compared
document of multiple pages.
During meetings I also update our official trello board with tasks. This helps
keeping
others on board,
and
helps other team members in collaborating together by seeing others assigned to same
task.
Game Design Canvas of Slippy Slope. Based on model by Juha Huhtakallio
Screenshot of gameplay.
Enemy interaction Sketch.