Joni Suojanen

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Slippy Slope


A 3D platformer about a penguin trying to reach its family by sliding through the dangers of Antarctica.

Android (Unity)





Game Design / Project Lead

  • Maintained weekly meetings and schedule.
  • Writing Game Design Documentation.
  • Maintaining project progression and tasks in trello.
  • Developing and testing mechanics
  • Balancing values and game Feel.
  • Hosting Github for the project.
  • Pithing game at Xamk Demo Day 2022.

Framework of Slippy Slope explaining flow of game screens.



Level Design

  • Grayboxed levels in ProBuilder.
  • Adjusting game lighting for cohesive and more polished feel.
  • Developing level layouts.
  • Placing assets created by artists to scene in Unity.
  • Optimizing project for Android
Obstacle

Image of scene in Unity (Probuilder)

Obstacle

Sketch showing player choice in an obstacle.



Project

The projects goal was to create a game prototype involving sliding mechanics with a feeling of nostalgia. Many of us remember the specific level in Super Mario 64,”Big penguin race”, where Mario races a penguin to the down of the hill. Projects goal was also to create something new with the mechanic and learn more about developing for mobile using Unity.

The projects goal was to create a game prototype involving sliding mechanics with a feeling of nostalgia. Many of us remember the specific level in Super Mario 64,”Big penguin race”, where Mario races a penguin to the down of the hill. The team also wanted to create something new with the mechanic and learn more about developing for mobile using Unity.

Prototype was tested as part of an art exhibition, and we got positive feedback regarding the nostalgia factor. Game was hard, but fun to play for both adults and children.

For next levels we wanted to implement something grander, such as a scene of a lion seal chasing the penguin or trying to eat it along the way to create a sense of emergency and things for player to avoid.

ScreenShot

Enemy interaction Sketch.



ScreenShot

Screenshot of gameplay.